

The concept art for Final Fantasy XV shows that the original version of Bahamut was planned to appear and was going to battle a monster that looked similar to Valfodr from Final Fantasy XIII-2. You can only summon this version of Bahamut during a single battle in the game.

In Final Fantasy XV, Bahamut appears to be a mixture of a knight and an angel, with a draconic theme running throughout. Bahamut has taken on several different forms over the course of the Final Fantasy series and Final Fantasy XV was no exception. He debuted in the original Final Fantasy as the being with the power to upgrade the jobs of every party member and would later become a powerful summon monster. Here are the 20 Unused Final Fantasy Concept Art Designs Way Better Than What We Got! 20 Ultimate Weapon Almost Had A Different Designīahamut has appeared in almost every single Final Fantasy title. We are here today to discover the unused pieces of concept art for the Final Fantasy series that should have been included in the games - from the original design of the Ultimate Weapon, to the original epic battle that awaited Bahamut in Final Fantasy XV. These pieces of art have given us a glimpse into what should have been. These have included pieces of concept art for characters, monsters, and locations that never made their way into the games, even though they really should have. The artwork of the Final Fantasy series has been released in many different books and magazines over the years, most of which would never have left Japan if it weren't for the work of passionate fans.

The real casualty of the Final Fantasy sprite era were the playable characters, as they often looked nothing like the beautiful concept art that was created for them by Amano.

The fact that the locations were often just a static image (at least until Final Fantasy X) and the monsters were just one sprite meant that it was easier for them to look impressive. The main character and monster designer for the early Final Fantasy titles was Yoshitaka Amano, whose incredible artwork had to be condensed into sprites, meaning that most of their original beauty was lost in the adaptation process.Īs time went on and the video game hardware became stronger, it became easier for the designs that were made on paper to make their way into the Final Fantasy games.
